PM3.6 - Donkey Kong - Subroutine - 0x1d458

  1. if (BoolIsTrue RandomAccessBool (0x15))
    1. IfStatementAnd (AnimationEnd)
    2. ChangeSubactionRestartFrame(FinalBody)
    3. UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(2), Value(506), Value(18)] }
    4. UnknownEvent { namespace: 0x4, code: 0x8, unk1: 0x0, arguments: [Value(3), Value(506), Value(42)] }
    5. UnknownEvent { namespace: 0x10, code: 0xb, unk1: 0x0, arguments: [Value(0), Scalar(0.0)] }
    6. UnknownEvent { namespace: 0x10, code: 0xc, unk1: 0x0, arguments: [Value(0), Scalar(1.0)] }
    7. BoolVariableSetFalse { variable: RandomAccessBool (0x15) }
    8. BoolVariableSetTrue { variable: RandomAccessBool(EnableAutoJab) }